About Daniel Cornelison
BUILT FROMCURIOSITY.
I’m Daniel, also known as Klastic. I am a software engineer who turns uncertain problems into working systems, using AI as a force multiplier while keeping engineering judgment and accountability human.

Current coordinates
- BASE
- Huntsville, Alabama
- CRAFT
- Software, applied AI, automation, and UX
- STACK
- TypeScript, React, Node.js, Python, Docker, C++, C#
- MODE
- Define, build, verify, and operate
My recent work includes local streaming platforms, automated video ingest, consent gated AI transcription and recap workflows, Docker based infrastructure, and Unreal Engine C++ systems. Music, games, and community projects keep the work grounded in people rather than technology for its own sake.
The operating system
MANY
CHANNELS.
ONE SIGNAL.
“I’ve never been interested in choosing between technical and creative. The interesting work happens when they interfere with each other.”
Selected history
HOW I GOT HERE.
Four chapters from a life spent taking things apart, finding the pattern, and rebuilding them with a little more personality.
- 01ORIGIN
Curiosity came first.
At 12, I took apart the family computer and, to my mom’s relief, managed to put it back together. By 13 I was building websites. At 16 I was modding Halo 2, making music, and learning that the fastest way to understand a system is to get your hands inside it.
- 02SERVICE
Discipline changed the work.
I served in the U.S. Army as a 25B, attached to the 20th Special Forces Group, and deployed to Iraq in 2011. The experience gave me a lasting respect for resilient systems, clear communication, and teams that trust one another.
- 03SIGNAL
Code found sound.
In 2013, I founded Industrial Parasite, an independent label where electronic music, gaming culture, and experimentation share a frequency. I’ve produced in everything from Fruity Loops to Ableton and brought that music into the room as a DJ at events like Hamacon.
- 04BUILD
Direction is part of engineering.
Today I build across full stack products, applied AI workflows, automation, infrastructure, streaming systems, video tools, and Unreal Engine. AI helps me move faster, but I still own the requirements, architecture, code review, debugging, validation, and final technical decisions.
Continue exploring
THE STORY IS
STILL COMPILING.
See what I’m building, read what I’m learning, or open a channel if you have an idea that belongs somewhere between useful and weird.